Qualification stage : Friday 29 September, 64 teams, BO3 knockout, seeding for TOP 16, 16 teams qualify
(16 teams will be seeded and cannot play against each other in the qualification stage. The 16 seeded teams will be selected by the organisation on the basis of past performances)
Group stage : Saturday 30 September, 16 teams, 4 groups, BO1, Top 1 go to the final stage
Final stage : Saturday 30 September, knockout, BO3, Semis, Final
Day 1 : Friday 29 September
Start of the Qualification stage : 9 p.m UTC +2
Day 2 : Saturday 30 September
Group stage : 2 p.m – 4 p.m UTC +2
Semis : 4 p.m UTC +2
Final : 6 p.m UTC +2
REGISTRATION
To register, it’s easy!
First, create an Allkeyshop account
Next, register your team by clicking on the button below
All players must have an Allkeyshop account on the day of the tournament
TOURNAMENT RULES
All the rules will not necessarily be mentioned here, all the admins will have full authority regardless of the cause or importance of an issue.
Allkeyshop reserves the right to amend or supplement its rules to ensure fair play and the integrity of the matches.
All disputes will be handled on Discord.
The organization accepts no responsibility for any banning problems
Stream Regulations:
At least one player per team must broadcast his team’s matches on Twtich throughout the tournament.
All teams must have the Allkeyshop logo on the court.
Teams are required to prominently display the competition’s name and logo while streaming.
The competition’s and opponents’ names should be visible in the stream.
Tiebreaker for groups stage:
The head-to-head record will be used to break a tie. The winner of the head-to-head matchup is used to break the tie.
If three or more teams have the same amount of wins, a point differential will be used to break the tie. The team with the best overall point differential will break the tie.
Code of Conduct:
All players and staff are expected to respect others, play fairly, display sportsmanship, ensure player safety, and communicate effectively.
Cheating, hacking, and exploiting loopholes in the rules are strictly prohibited. Players engaging in such activities may face suspension or a ban from upcoming seasons
Lagging Out and Quitting:
If a disconnection occurs during the first minute of play (5’00 to 4’00), the match must be replayed in its totality.
Note that if the score differential is equal to or greater than 5 points, it is retained.
Disconnections occurring at the start of the match (until the jump ball is completed) are not counted as penalties affecting the rest of the match.
If a disconnection occurs after the first minute of play (5’00 to 4’00), the match must be replayed with the remaining time, retaining the score differential, fouls, time-out and possession.
→ If a disconnection occurs, the teams must provide a good quality screen with all the stats to the admins before restarting.
If a lag out occurs in the last quarter and the spread is more than 15 points, it is an automatic win for the opposing team.
A team is limited to two unexpected disconnections during a match, if a third disconnection occurs within the same team, regardless of the reason, the match must continue. The match must continue with the AI.
If the opponent’s team player gets ‘graded out’ or ‘fouled out’ – teams must continue until the end of the game playing with AI or quit the game and give the opponents the win.
Others
Once you know your opponent, you will have 10 minutes to start the match. If a team turns out to be late, it will be a forfeited match. The rule is maintained between matches.
If a player is banned, the tournament continues! Be careful if you decide to leave a match early. Try to have substitutes available.
During the match you cannot leave a match without a valid reason. If you repeatedly leave a match without a valid reason and without the agreement of your opponent your team may be forfeited
At the end of the matches, one of the teams must submit the boxscore with all the match results and statistics
All screenshots are required and must include both teams’ stats.
Blurred images will not be accepted, as they must make it easy to see the match statistics.
All gamertags/psn’s on a team’s roster must be valid. The gamertag/psn must be legitimately owned by the user on the roster.
During the group stage, a forfeited match is equivalent to a 60 – 0
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